Etelka Lehoczky
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By celebrating those who applied the substance as a drug, Walter A. Brown aims to raise awareness — and to demolish what remains of the myth that scientific progress is driven by rigorous dispassion.
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In Matt Groom's trippy comic, a warrior in a fantasy kingdom discovers she's not a real person — instead, she's an NPC, a non-player character in a video game. But unlike most NPCs, she's self-aware.
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As part of our summerlong tribute to funny books, we take a look back at the ennui-drenched anti-humor of some of the 1990s, when absurdity and surrealism were the rule — laughs not so much.
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Molly Mendoza's loopy new graphic novel isn't quite a young adult book, or a book for grownups, either. But it is a trippy visual experience, and Mendoza's art is gorgeous even when the story is thin.
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Despite what you may have heard, dead-tree publishing isn't dead. In fact, a host of new print magazines are bringing some wild, weird, innovative words and pictures to the alternative comics scene.
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Through his graphic memoir, the Star Trek actor-turned-author shows that while it may be too late to undo the WWII incarceration of Japanese Americans, it's not too late to learn from it.
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There's little to surprise in this story, especially if you know a bit about the subject's life and his ideas. But author Jim Ottaviani finds a nice balance between the personal and the theoretical.
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Some might say these little works only acquire their auras through their creators' fame. But once you start pondering them, they start to seem like far more than mere artifacts of notable psyches.
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Ezra Claytan Daniels and Ben Passmore's new graphic novel is a comic-horror take on the very real problem of gentrification that follows two young artists moving to a struggling Chicago neighborhood.
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Marcelo D'Salete's powerful graphic novel chronicles the mocambos, communities of runaway slaves that flourished in the jungles of 17th century Brazil, and all the lives they touched, slave and free.